Class AdvancedGroundPlugin

Hierarchy

Constructors

Properties

_mesh: Reflector2<IGeometry & PlaneGeometry>
autoBakeShadows: boolean = true

autoBakeShadows - when true, shadows are baked automatically on scene update(whenever any object in the scene changes), set it to false to trigger baking manually with {@see bakeShadows()}

autoFrustumSize: boolean = true
bakedShadows: boolean = true
groundReflection: boolean = false
physicalReflections: boolean = false
uiConfig: UiObjectConfig
PluginType: string = 'AdvancedGroundPlugin'

Accessors

  • get shadowBaker(): undefined | ShadowMapBaker
  • Returns undefined | ShadowMapBaker

Methods

  • Parameters

    Returns void

  • Returns void

  • Returns void

  • Returns undefined | false

  • Returns void

  • Returns void

  • Returns void

  • bake shadows manually, to be used with {@see autoBakeShadows} set to false

    Returns void

  • Parameters

    Returns void

  • Returns void