Class OutlineRenderPass<TP, T>

Type Parameters

Hierarchy

Implements

Constructors

Properties

after: string[] = ...

Passes that should run before this pass

before: string[] = ...

Passes that should run after this pass

enabled: boolean = true
isOutlineRenderPass: true
onDirty: () => void[] = []
overrideMaterial: ShaderMaterial
passId: TP
required: string[] = ...

Passes that are required to be present in the pipeline to run this pass.

scene?: IScene
target: ValOrFunc<T>
uiConfig: UiObjectConfig

Methods

  • This function gets called at the beginning of every frame where this pass would be enabled.

    Parameters

    Returns void

  • Returns void

  • Set the pass as dirty. This is implementation specific to the pass/plugin. It generally calls all onDirty and set the viewer dirty.

    Returns void