Passes that should run after this pass
Readonly
isReadonly
passPasses that are required to be present in the pipeline to run this pass.
Optional
sceneThis function gets called at the beginning of every frame where this pass would be enabled.
Renders to target
Optional
writeBuffer: null | WebGLMultipleRenderTargets | WebGLRenderTargetthis is ignored? or used as transmissionRenderTarget?
Optional
_1: WebGLMultipleRenderTargets | WebGLRenderTargetthis is ignored
Optional
deltaTime: numberOptional
maskActive: booleanSet the pass as dirty. This is implementation specific to the pass/plugin. It generally calls all onDirty and set the viewer dirty.
Passes that should run before this pass