Passes that should run after this pass
ReadonlyisReadonlypassPasses that are required to be present in the pipeline to run this pass.
OptionalsceneThis function gets called at the beginning of every frame where this pass would be enabled.
Renders to target
OptionalwriteBuffer: null | WebGLRenderTarget<Texture<TextureEventMap>>this is ignored? or used as transmissionRenderTarget?
Optional_1: WebGLRenderTarget<Texture<TextureEventMap>>this is ignored
OptionaldeltaTime: numberOptionalmaskActive: booleanSet the pass as dirty. This is implementation specific to the pass/plugin. It generally calls all onDirty and set the viewer dirty.
Passes that should run before this pass