Class SSGIPluginPass

Hierarchy

Implements

Constructors

Properties

_gbufferUnpackExtension: undefined | MaterialExtension
after: string[] = ...

Passes that should run before this pass

autoRadius: boolean = true
before: string[] = ...

Passes that should run after this pass

bias: number = 0.015
bilateralPass: BilateralFilterPass
falloff: number = 0.7
giEnabled: boolean = true
intensity: number = 2
materialExtension: MaterialExtension = ...
objectRadius: number = 1
passId: string

Unique id for the pass. Used to determine the order of passes in the pipeline.

power: number = 1.1
rayCount: number = 4
renderWithCamera: boolean = true
required: string[] = ...

Passes that are required to be present in the pipeline to run this pass.

smoothEnabled: boolean = true
stepCount: number = 8
target?: ValOrFunc<undefined | WebGLRenderTarget>
tolerance: number = 1

Accessors

  • set uniformsNeedUpdate(value: true): void
  • Parameters

    • value: true

    Returns void

Methods

  • This function gets called at the beginning of every frame where this pass would be enabled.

    Parameters

    Returns void

  • Returns void