Passes that should run after this pass
ReadonlypassUnique id for the pass. Used to determine the order of passes in the pipeline.
Passes that are required to be present in the pipeline to run this pass.
to switch with ssaa, for internal use only, dont set from outside
OptionalwriteBuffer: null | WebGLRenderTarget<Texture<TextureEventMap>>OptionalreadBuffer: WebGLRenderTarget<Texture<TextureEventMap>>OptionaldeltaTime: numberOptionalmaskActive: booleanOptionalcamera: Camera<Object3DEventMap>
Passes that should run before this pass